Project management techniques including; 11 ATAR / 12 GEN
- user/client requirements / scope
- plan of action
- time management strategies
- resource requirements
Project management considerations including; scope, time, resources, client brief 12 GEN
Project management is thinking carefully about how to achieve a short term goal. Then it involves considering what techniques you can use in order to achieve it. This project management information is based on the idea of creating a digital product for a client.
User Requirements / Client Requirements / Scope
- Who is going to use this digital product? (this is the user)
Who (the client) is paying you (the graphic designer) to make it.
- When are they going to use it?
- How are they going to use it?
- What are they expecting to see with this type of product?
- Where is the client going to put this product?
- When will they use it?
- What do they want to see in the product?
- What are their exact requirements for this product? (they are paying you, so it must be what they want)
- Scope is the start and finish of your work on this product.
- Scope means the parts you need to do.
- Scope means what is in your control to do. What is the scope that others need to do in this project?
Plan of Action
- Given the scope from above, decide what to do next.
- Consider the client requirements.
- Consider the user needs.
- Make a plan for how to make this digital product.
- Make a list of what tasks you need to do.
- Make an action plan
- Take your action plan back to the client and discuss it. Action Mapping is a trendy consideration.
- Make a revised action plan which includes what the client really wants.
Time Management Strategies
- Understand what a time deadline is.
- keep a list of deadlines for each of the parts of creating your digital product
- eg brainstorm = 1 hour
- eg create rough designs = done by Tuesday of this week
- eg complete client discussions on rough designs = done by Wednesday
- agree to the deadlines
- if you don't agree with the deadlines, you need to renegotiate with the client
- allow for a bit of extra time in your own deadlines, just in case something slows you down
- break down the large project into smaller projects, each with their own deadlines
- now the important one - focus on one task at a time and get that one finished.
- don't be distracted - this is called procrastination and total avoidance of what you should be doing to achieve your deadline
- learn from mistakes - if you don't meet a deadline, analyse it to find out why it didn't work
- What does the design of this product need?
- What is it going to look like?
- Is it a poster that needs to be A4 or A3 or A2 size?
- What do you need to plan for it?
- What do you need to actually make it?
- Make a list of the exact things needed for this product; What software can you use to make it? Do you have to print it out? Upload to the internet?
- Do you have the skills to make it? Do you need help?
- Have you got the correct hardware and software to make it happen?
- Do you need a better camera for video?
- Can you get the video off your smartphone onto the computer?
- Can you edit the video? What software is needed for that?
- You have finished.
- Time now to have a very close look at your product.
- Does it meet the needs of the task?
- Does it need to be changed?
- Who is going to evaluate it? You? Your friends? A client?
- Have you got time to change it?
- If you were to do a similar product again, What would you change? How could you make it better?
- Write a review of how you would do it better next time.
For you to do.
1. Use these techniques in completing your tasks for AIT.
2. For time management strategies; identify your procrastination activities. Is it playing video games, watching TV ? Make a list.
3. Make a very quick, rough and ready action plan for how to build a 4 page website for an Aunty's Fitness Club.Learn more from this business model of project planning from businessballs.com
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