SYLLABUS
- specifications of digital devices and their impact upon usability 12 ATAR
VOCABULARY
- specification = detailed description of design of a product
- digital device = computer device small to large ie smartphone to supercomputer
- usability = how well users can use something
- usability of digital devices = how successful it is for a user to work on a particular device
DETAILS
- DESKTOP COMPUTERS
- desktop computer, designed to interact via hardware. eg mouse and keyboard
- desktop computer, interaction impersonal
- desktop computer, need to sit down and use, or get a desk that is a lot higher to stand up and use
- desktop computer, have a vertical screen so users can't easily interact with touch screens mode (if avail)
- desktop computer, can't be moved, so can't be used away from their location
- MOBILE TABLET AND SMARTPHONE
- Hand held so can use in many locations
- Hand held so must use one hand to hold and one hand to use
- Touch screen when using user finger blocks part of the screen
- touch screen, visual feedback needed for button pushing (can be audio click or button fade)
- touch screen, large people have large fingers, small people have small fingers, difficult to use the device for some people
- touch screen, different to mouse, drag and drop and right click functions are not obvious or sometimes not possible
- touch screen, no cursor = no hover feedback
- touch screen, direct interaction by touching the icon, more engaging than pointing with a mouse
- OTHER SUCH AS AIRPORT KIOSK and ATM
- custom design software on custom design hardware for one purpose = highly successful design
- Kevin Matz <http://architectingusability.com/2012/08/19/the-impact-of-hardware-devices-on-software-ergonomics/> viewed 3 Feb, 2015 states the following.
- For the majority of consumer and business applications, there are currently three main forms of general-purpose personal computing devices:
- Desktop and laptop computers with a screen, keyboard, and a pointing device such as a mouse or trackpad, are comfortable for users sitting at a desk for a long period of time.
- Tablet devices with touchscreens have a form factor that is comfortable for sitting and consuming content (reading webpages, watching movies, etc.), but entering information and creating content via touch-screen control is generally not as comfortable and convenient as with a desktop machine.
- Mobile phones (and similar devices such as portable music players) are usually used for short bursts of activity while on the go.
FOR YOU TO DO
- Describe usability for desktop computers.
- Describe usability for touch screen devices
- What considerations do companies need when making tablets, smartphones and desktop computers.
- Go to the URL below and summarise the article in less than 50 words, using your own words.
http://www.nngroup.com/articles/hardware-specs-vs-user-experience/
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