Project management techniques including; 11 ATAR / 12 GEN
user/client requirements / scope
plan of action
time management strategies
resource requirements
evaluation
Project management considerations including; scope, time, resources, client brief 12 GEN
Project management is thinking carefully about how to achieve a short term goal. Then it involves considering what techniques you can use in order to achieve it. This project management information is based on the idea of creating a digital product for a client.
Who is going to use this digital product? (this is the user)
When are they going to use it?
How are they going to use it?
What are they expecting to see with this type of product?
Who (the client) is paying you (the graphic designer) to make it.
Where is the client going to put this product?
When will they use it?
What do they want to see in the product?
What are their exact requirements for this product? (they are paying you, so it must be what they want)
Scope is the start and finish of your work on this product.
Scope means the parts you need to do.
Scope means what is in your control to do. What is the scope that others need to do in this project?
Given the scope from above, decide what to do next.
Consider the client requirements.
Consider the user needs.
Make a plan for how to make this digital product.
Make a list of what tasks you need to do.
Make an action plan
Take your action plan back to the client and discuss it. Action Mapping is a trendy consideration.
Make a revised action plan which includes what the client really wants.
Understand what a time deadline is.
keep a list of deadlines for each of the parts of creating your digital product
eg brainstorm = 1 hour
eg create rough designs = done by Tuesday of this week
eg complete client discussions on rough designs = done by Wednesday
agree to the deadlines
if you don't agree with the deadlines, you need to renegotiate with the client
allow for a bit of extra time in your own deadlines, just in case something slows you down
break down the large project into smaller projects, each with their own deadlines
now the important one - focus on one task at a time and get that one finished.
don't be distracted - this is called procrastination and total avoidance of what you should be doing to achieve your deadline
learn from mistakes - if you don't meet a deadline, analyse it to find out why it didn't work
What does the design of this product need?
What is it going to look like?
Is it a poster that needs to be A4 or A3 or A2 size?
What do you need to plan for it?
What do you need to actually make it?
Make a list of the exact things needed for this product; What software can you use to make it? Do you have to print it out? Upload to the internet?
Do you have the skills to make it? Do you need help?
Have you got the correct hardware and software to make it happen?
Do you need a better camera for video?
Can you get the video off your smartphone onto the computer?
Can you edit the video? What software is needed for that?
You have finished.
Time now to have a very close look at your product.
Does it meet the needs of the task?
Does it need to be changed?
Who is going to evaluate it? You? Your friends? A client?
Have you got time to change it?
If you were to do a similar product again, What would you change? How could you make it better?
Write a review of how you would do it better next time.
1. Use these techniques in completing your tasks for AIT.
2. For time management strategies; identify your procrastination activities. Is it playing video games, watching TV ? Make a list.
3. Make a very quick, rough and ready action plan for how to build a 4 page website for an Aunty's Fitness Club.
Learn more from this business model of project planning from businessballs.com